Skills in Titan Quest’s Warfare Mastery

by on March 7th, 2015
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Titan Quest has been modeled after Diablo 2, right down to the player controls and game play functions. It came out in 2006, and had one expansion in Immortal Throne before Iron Lore shut down and ended the series. It is based on Greco-Roman myths. In the game there are many different skill sets that you can choose from, choosing one or two of the Masteries (or skill sets) in their game.

These are the skills will be at the player’s disposal if they choose the Warfare Mastery. All skill points come to the player three at a time whenever they level up and it is these skill points that they put into the Mastery of their choice.

1 Mastery Point Skills

These three skills will be able to chosen after one mastery point is put into the Warfare Mastery.

Weapon Training – Sword, Axe, and Club attacks are faster. Battle Rage – Hits the player takes gives them a chance for a bonus to their attack and offense. Onslaught – This skill increases the attack damage the player does.

These are the lowest forms of the skills available in the beginning, only needing a single mastery point to open up. More and better skills await just a few more levels into the game.

4 Mastery Point Skills

These four skills will be able to chosen after four mastery points are put into the Warfare Mastery.

Dual Wield – Gives the ability to use two weapons instead of a weapon and shield. Dodge Attack – Gives the extra chance to dodge an attack. Ignore Pain – Players are able to ignore pierce and physical damage. War Horn – This horn will stun enemies.

These are the skills that are starting to build a foundation to better game play. More of these are improved upon at higher levels as well.

10 Mastery Point Skills

These four skills will be able to chosen after ten mastery points are put into the Warfare Mastery.

Hew – Makes the dual wield increase damage 50% more. Crushing Blow – Gives Battle Rage a chance for a critical hit. Battle Standard – Gives allies around the player a renewed spirit. War Wind – This is a spin attack that can hit up to four people.

While these are still mid ranged attacks, they are good for really knocking down the enemy’s ability to fight the player.

16 Mastery Point Skills

These two skills will be able to chosen after sixteen mastery points are put into the Warfare Mastery.

Crosscut – They player can hit up to two enemies with their dual wield tactics. Hamstring – Hinders the enemy’s ability to run and gives them more vulnerability.

These are very good to lessen the enemy’s ability to fight and to alter the player’s abilities to hit multiple targets. This is very good in major battles with mobs.

24 Mastery Point Skills

These four skills will be able to chosen after twenty four mastery points are put into the Warfare Mastery.

Counter Attack – If the player is hit in battle they’ve a chance to have a counter attack. Triumph – The strength of enemy’s attacks are lessened. Lacerate – War Wind has the ability to do more enemies and add bleed damage. Doom Horn – The enemies have a lowered ability to fend off the player’s attack.

These are very good skills to have, and those that choose to have only one mastery -that of Warfare – can really see major improvements to their gameplay when they maximize these higher levels.

32 Mastery Point Skills

These three skills will be able to chosen after thirty two mastery points are put into the Warfare Mastery.

Tumult – Makes the Dual Wield ability able to hit 3 enemies. Ardor – The player will attack and move faster. Ancestral Horn – Ghostly heroes are called to help out in the battles.

These are the highest level of skills that are available to the Warfare mastery, needing a full bar of points.

The Warfare Mastery section has all the barbarian or warrior traits, it is one for the true “blazing into battle” types. It has the warcries and the skills to increase damage dealt. It is for those who love hand to hand melee combat.

This article originally appeared in Suite 101 on March 6, 2009.


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