Skills in Titan Quest’s Earth Mastery

Titan Quest is a mythical RPG (role playing game) that came out in 2006 by Iron Lore and THQ. An epic single player game that also has a multiplayer aspect, the game is a hack and slash that is compared to Diablo 2 in game play.

Players can pick either a male or hero character to play, but little else. As the character grows in the game, they can pick one or two “masteries” or sets of skills to concentrate their game play in. These are the skills that can be accessed when you are selecting the Earth Mastery. Remember that the skills used to go into the mastery section are the skill points the player gets three at a time whenever they level up.

1 Mastery Point Skills

These two skills will be able to chosen after one mastery point is put into the Earth Mastery.

Earth Enchantment – Gives weaponry the extra fire damage ability. Flame Surge – Gives three fire blasts to those enemies that are close to the player.

The lowest level of skill points available, they still will give a good basis to lay future skills upon.

4 Mastery Point Skills

These four skills will be able to chosen after four mastery points are put into the Earth Mastery.

Brimstone – This will affect physical damage by increasing it and can give fire damage as well. Heat Shield – A shield used to take a specific amount of damage and then needs to be reset. Ring of Flame – A ring of flames and fire that will scorch any foe that gets near the player. Volcanic Orb – A spell of fire balls that can get sent to enemies.

These four skills really take it up a notch for them to be just a step above the starter skills. They really can deal out some damage even with one or two points in them.

10 Mastery Point Skills

These four skills will be able to chosen after ten mastery points are put into the Earth Mastery.

Stone Form – Gives a really stone like armor so that the player can hide or can heal from injuries. Core Dweller – A stone golem of earth to use to fight along side in battle. Barrage – This skill gives the player a faster rate of firing damage spells.

These are good for mid ranged skills. They give extra armor, a fighting buddy, and a major attack bonus with Barrage.

16 Mastery Point Skills

These four skills will be able to chosen after sixteen mastery points are put into the Earth Mastery.

Stone Skin – This will give resistance to fire and attacks with extra armor. Inner Fire – This skill increases regeneration rate and the speed of the character. Soften Metal – Will make the enemy’s weaponry less effective in its damage to the character. Conflagration – This skill increases the burning damage to the foes it afflicts.

Mid ranged skills that will play upon the earlier skills the player has picked and improves upon them.

24 Mastery Point Skills

These three skills will be able to chosen after twenty four mastery points are put into the Earth Mastery.

Molten Rock – Another fire spell designed to hinder foes. Wildfire – The core dweller can put on a fire spell in the area of attack. Flame Arch – Fires a Fire jet to the enemy. Fragmentation – Pieces of an orb fly to produce higher levels of damage.

With Wildfire enriching the golem that fights battles with the gamer and the other fire spells, these really are the near best skills of the game.

32 Mastery Point Skills

These three skills will be able to chosen after thirty two mastery points are put into the Earth Mastery.

Volatility – This passive skill doesn’t need to be accessed to work. It will give fire skills extra punch. Metamorphosis – Gives an increase in the ability to resist damage. Eruption – The ground will erupt in cracks of volcanic fissures.

Volatility is the one to max out with the effects being passive and not something that needs to be equipped. These are the upper tier of skills, the ones that will help the player the most in the skill set.

The Earth Mastery skill set in Titan Quest is primarily designed to bring fire and earth combat to the player. It is very well paired with some of the other Masteries to bring the ultimate in the four elements to the enemy, or left alone for a true purist.

This article originally appeared March 6, 2009 on Suite 101.


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