Skills in Titan Quest’s Defense Mastery

Titan Quest , a Roman mythical remake on the Diablo 2 platform, is released by THQ and Iron Lore in 2006. It has single and multiplayer game play features, and character selection is only male/female and the color of your tunic.

This interesting game has different skill sets that the player can choose to focus their abilities in by putting mastery points into them. These are the skills that come alive once the Defense Mastery section is chosen. Remember Skill points come 3 at a time whenever the character levels up along with two attribute points. Those skill points are what is put into the mastery skills.

1 Mastery Point Skills

These four skills will be able to chosen after one mastery point is put into the Defense Mastery.

Concussive Blow – Gives the chance that club weapons will stun your enemy. Battle Awareness – The player and his allies can get a better attack response. Batter – A shield Attack. This slows enemies and increases damage. Armor Handling – The player can use heavier armor and shields than would be normal.

With them only taking a single mastery point to activate, these are some of the lowest level skills in the game.

4 Mastery Point Skills

These four skills will be able to chosen after four mastery points are put into the Defense Mastery.

Adrenaline – This can boost a health regeneration. Rally – Gives renewed energy to fight in battle Quick Recovery – Gives the ability to block attacks with the shield faster for a brief time period. Shield Smash – The player can use the shield as a blunt weapon.

A step above the easiest skills in the game for the Defense Mastery, these add a little buff to the starter ones.

10 Mastery Point Skills

These three skills will be able to chosen after ten mastery points are put into the Defense Mastery.

Resilience – Increases how often Adrenaline can be done. Focus – The player and his allies can react quicker. Shield Charge – Bonus damage and stun ability is in effect when a shield rush is done.

A set of mid ranged skills, still not needing many of the mastery points to utilize.

16 Mastery Point Skills

These three skills will be able to chosen after sixteen mastery points are put into the Defense Mastery.

Inspiration – Gives allies renewed energy. Rend Armor – Makes the Batter skill dent the armor of up to three foes. Disable – The shield knocks enemies off balance.

These are very helpful skills, mostly ones that are mid ranged in need.

24 Mastery Point Skills

These three skills will be able to chosen after twenty four mastery points are put into the Defense Mastery.

Defensive Reaction – Gives Adrenaline extra attack speed and damage. Iron Will – Increases Battle Awareness. Disruption – Increases Shield Charge’s shock attack.

These are some truly impressive increases to the skills you’ve had.

32 Mastery Point Skills

These three skills will be able to chosen after thirty two mastery points are put into the Defense Mastery.

Defiance – After a Rally a percentage of damage reverts back to enemies. Colossus Form – The player can become a towering Colossus. Pulverize – Another shield smash technique.

These are the highest level skills that the player can take on, needing the full bar of mastery points to activate.

Defense is good to increase one’s armor and the ability to take a hit in battle. Taken with Warfare, the player can create a tank that can seriously take a punch in a fight. It is one of the most popular Masteries that one can take in the game.

This article appeared originally on March 5, 2009 on Suite 101.


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