Modern Warfare 3 Vs. Battlefield 3- a Player’s Perspective

by on November 23rd, 2010
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Earlier this year when Battlefield 3 and Call of Duty: Modern Warfare 3 were released around the same time, there was a lot of talk of which one would be better. As a close follower of the Call of Duty series I was ready to play on release day. Naturally, I expected Call of Duty to trump any and all of the new games of the genre. The game play in my personal opinion was much better than that of earlier ones in the series including Modern Warfare 2, and Black Ops. It introduced a whole new kill streak reward system that allows players to choose between support, assault, and specialist. People no longer had to follow the traditional streaks (similar to assault), but could choose support (which does not reset after death), or specialist (which adds perks for kills). I quickly found that I really enjoyed new game modes, especially the one called kill confirmed. Many more game modes offered objectives not available before.

Despite usually ignoring other gaming series to play Call of Duty, a good Black Friday deal prompted me to buy Battlefield 3. I quickly realized just how much of a competitor the game was with my old favorite. Battlefield 3 is quite similar to Modern Warfare 3. Both are highly focused on multiplayer game play, and offer a co-op mode and campaign. As I played more I found the maps on Battlefield 3 to be much more intuitive than those in Call of Duty. People seemed to do less “camping,” and everyone was constantly on the move. The weapons offered in the beginning levels of multiplayer were much more appealing to me, and I continued to use the same weapons as I leveled up (unlike MW3). Weapons belong to weapon classes, and players can choose to become engineers, medics, support, or recon. Vehicles are utilized to the extreme. The game offers a lot of depth not seen in the Call of Duty series.

Though I love both Call of Duty: Modern Warfare 3 and Battlefield 3, I find myself enjoying Battlefield 3 much more with time.

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