Skills in Titan Quest’s Hunting Mastery

Titan Quest came out in 2006 from Iron Head and THQ. A mythical battle set in Roman times, it is based on the Diablo 2 platform and even has the same controls to move and play. It has single and multiplayer game modes, however character creation is limited to only the color of the tunic and if the player is a male or female.

A good skill set for those that prefer a ranged combat, especially with bows and spears, the hunting Mastery in Titan Quest has the following skills available to the player. All skill points are issued three at a time when the player levels up their character, it is these points that will be used in the Masteries.

1 Mastery Point Skills

These three skills will be able to chosen after one mastery point is put into the Hunting Mastery.

Ensnare – This puts a net over enemies so they cannot flee, however they can still attack. Take Down – Spear attack with more damage than normal. Wood Lore – Gives the ability to hunt with a bow or spear better than without it.

These are the basic beginning skills for the Hunting Mastery class of skills. They help build the foundation for the more profound skills available at the highest levels.

4 Mastery Point Skills

These three skills will be able to chosen after four mastery points are put into the Hunting Mastery.

Marksmanship – Arrows go faster and with more piercing damage than before the skill. Art of the Hunt – Gives more experience when hunting things like Beastman. Herbal Remedy – Find plants that will heal or use as antipoison.

So it can be seen that these three skills help in the battle, increases experience so one can level up faster (therefore get new skills faster), and help in healing or helping the player.

10 Mastery Point Skills

These four skills will be able to chosen after ten mastery points are put into the Hunting Mastery.

Barbed Netting – The Ensnare skill now has barbs that cause bleeding in an enemy. Call of the Hunt – Gives an increase in cunning nature and in the speed of the player. Eviscerate – Foes bleed well from the player’s ability to target vulnerabilities. Monster Lure – A decoy is placed to use as a lure so monsters go to it instead of the player.

These are the start of the mid ranged skills that the player can use to their advantage. These nets and lures can really make their foe their prey.

16 Mastery Point Skills

These four skills will be able to chosen after sixteen mastery points are put into the Hunting Mastery.

Study Prey – Gives the ability to study the enemy and hits to have more pierce damage. Puncture Shot Arrows – The arrows can go through enemies and hit other foes as well. Gouge – The spear or bow gouges enemies causing more damage. Find Cover – The player blends into the surroundings results in less damage taken.

Starting the higher skill range will see an increase in damage and an increase in offensive maneuvers.

24 Mastery Point Skills

These three skills will be able to chosen after twenty four mastery points are put into the Hunting Mastery.

Exploit Weakness – The player can take advantage of their enemy and inflict greater damage. Trail Blazing – Gives the ability to better track the enemy. Detonate – Gives Monster lure the ability to denote and cause more damage.

These skills are near the top of the skill pool of abilities for the Hunting Mastery section.

32 Mastery Point Skills

These three skills will be able to chosen after thirty two mastery points are put into the Hunting Mastery.

Flush Out – Makes enemies come out into the open and available to receive more damage. Scatter Shot Arrows – Arrow tips are razors that spread out when arrows hit. Volley – The bow or spear will hit rapidly three times.

These are the highest level of skills available and putting many points in these higher skills can really multiply the damage from the character.

The skills in the Hunting Mastery are designed to really be able to stake out prey and use bows to the best advantage. These skills can really pack a punch to the use of basic bows or a spear and shield.

This article originally appeared on Suite 101 on March 6, 2009.


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