Assassin’s Creed: Revelations

Assassin’s Creed: Revelations has just released! Being a huge fan of the series, I decided to pick it up at midnight and quickly return home to play it and log my experience. Most of this review will cover Sequence One, which was about an hour into the game. Don’t worry. There won’t be any spoilers that haven’t already been revealed via trailers. So, sit back and relax. Enjoy the ride that is the first hour of a truly amazing game…and experience.

What is Happening?

For those of you that are left behind, let me catch you up. Ezio is now…well old and the ‘mentor’ of the Assassins order. He travels to Constantinople to discover the secrets that Altair (his and Desmond’s ancestor) left behind. Only to find out, danger awaits him as the Templars have taken over.

The first scene takes the player through a very familiar place from the original Assassin’s Creed, Masyaf. This scene is also something fans have seen in the official story trailer. Masyaf was Altair’s home practically and where he learned to be an assassin. However, it is heavily guarded by Templars. Ezio is trying to discover the secrets while avoiding the Templars at the same time. During many of the loading sequences, you also hear some other familiar voices…I won’t use this review to spoil the audience, but do note that there is a lot more to this than one first thought. I’ll leave it at that.

Gameplay Challenges

Through the first sequence, there weren’t many gameplay challenges at the beginning and it took some time to familiarize with the controls. The ‘Y’ (Xbox) or Triangle(PS3) button is no longer Eagle Vision, it is the left analog click. It also has a new name: Eagle Sense. The player can now see guards patrol patterns and where they are likely to park themselves. This has become a saving grace in many situations during the first sequence.

The greatest thing about the Assassin’s Creed series is the fact they throw the player into the action right from the beginning and continue to throw it at the player throughout the game so the player does not get bored. There’s no mindless dialogue or unimportant details to sit through. It also does not lack in story either. It continues a very brilliantly designed epic that was laid in place from the previous two games.

This author is glad to say that the team at Ubisoft also brought back “Full Synchronization” in missions. This is simply challenges during a mission that a player must complete to achieve ‘full sync’ or 100%. This allows the completionist to go that ‘extra mile.’

Conclusion Assassin’s Creed: Revelations was and is a fun game to play and this author personally recommends it to anyone who might be on the fence about it. Even if the reader is not a fan of the series, it is still a fun and entertaining game to play as well as following along with the story. This was just the first hour of the game, this author can only imagine how the rest will be.


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