Skills in Titan Quest’s Nature Mastery

Titan Quest was a 2006 release from THQ and Iron Lore. Styled like Diablo 2 in Greco-Roman mythic times, this RPG (role playing game) is loved by many. There are single and multiplayer aspects to the game and the controls to the game are precisely like Diablo 2.

There are many skill sets in the game that characters can use to customize a class to play. As for the gamer, they can choose one or two max of these skill sets, called Masteries, to focus their energies in. These are the skills that they can get with the Nature Mastery. All the skill points to put in these sections come from leveling up. The player gets three at a time per level.

1 Mastery Point Skills

These two skills will be able to chosen after one mastery point is put into the Nature Mastery.

Regrowth – A healing wave of health to restore to the player or allies. Call of the Wild – Gives you a wolf companion to help in fighting. Can be more than one depending on skill points invested.

These are great starting skills that give a healing advantage and an extra damage dealer to help in battles.

4 Mastery Point Skills

These four skills will be able to chosen after four mastery points are put into the Nature Mastery.

Heart of the Oak – Increases the life force in the allies and in the player. Accelerated Growth – Lets the casting of Regrowth happen more often. Maul – Lets the wolves give an attack with bleeding. Plague – Speedily reduces health in target and can spread to others.

Good starter level skills that adds to the starter level skills in a way that really can change the outlook of the combat.

10 Mastery Point Skills

These three skills will be able to chosen after ten mastery points are put into the Nature Mastery.

Briar Ward – Briars go around the player to keep them safe. Survival Instinct – When health is too low a survival instinct is triggered. Fatigue – Makes those with the plague have slower movement and more damage.

These mid range starter skills really are nice to slow down the enemy’s attack and to give the player a shield and health boost.

16 Mastery Point Skills

These four skills will be able to chosen after sixteen mastery points are put into the Nature Mastery.

Tranquility of Water – Makes Heart of the Oak give the chance to use half the energy. Dissemination – Lets Regrowth go through the player and affect allies as well. Stinging Nettle – Lets the Briar Ward have poison damage as well. Sylvan Nymph – Summons a Nymph that will help in battles.

These upper mid range skills give you an additional help in battles with the Nymph and helps lower skills become more powerful.

24 Mastery Point Skills

These four skills will be able to chosen after twenty four mastery points are put into the Nature Mastery.

Permanence of Stone – Will reduce any damage from elemental attacks. Strength of the Pack – The wolf howl will give those that hear it the ability to fight harder. Overgrowth – Gives a shield around the player and allies from your Nymph. Susceptibility – Makes those affected by Plague are more susceptible to poison.

Nearly the upper level of the skills available in the Nature mastery these shield the ones that help the player fight and increase the susceptibility of the enemies.

32 Mastery Point Skills

These three skills will be able to chosen after thirty two mastery points are put into the Nature Mastery.

Refresh – Makes any skill that is recharging instantly able to be used. Sanctuary – Reduces the energy needing to do skills. Nature’s Wrath – Makes the Nymph’s attacks have elemental power.

These upper tier skills really need as many points as can be put in them to fully give the player the skills needed.

The player has the forces of nature and has Mother Nature on their side by choosing the Nature Mastery skill set. This goes well with the Hunting Mastery or fine alone. Choosing this for a skill set can net some interesting skills.

This article originally appeared on March 6, 2009 on Suite 101.


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