Dungeon Defenders Trap Strategies, Tips and Hints Guide

by on December 16th, 2014
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Trendy Entertainment’s “Dungeon Defenders” has become an extremely popular cooperative title that mixes the traditional tower defense genre with role-playing and action hack-and-slashing. While the game has seen major success in such a short period of time there are a lot of people out there who find themselves getting stuck when it comes to overcoming some of the odds and enemies in the game. This strategy guide for trap strategies will lay out some of the ways to use effective towers to combat any situation or scenario.

Teamwork Is Still Key

You’ll need at least two different classes for a lot of the traps to be effective. “Dungeon Defenders” relies heavily on combination traps that – when properly placed in very specific locations – can be completely autonomous and will work to secure a location without the player’s help at all. The main objective is to secure a location to make sure that you’re not diverting your time in one too many places.

Most of the stages have multiple crystals in “Dungeon Defenders” and they require you to divert your attention and efforts to each of the crystals. If you’re playing with two or more people it’s always wise to split-off and have each team cover or protect a designated crystal. Upgrading trap defenses also helps out a lot, as they not only increase the trap’s defenses or trap count but upgrades can also increase the trap’s attack power.

Basic Trap Strategies

As you know, the traps in “Dungeon Defenders” can wreck massive damage on a number of enemies if placed in the right areas. At the same time, however, the traps themselves can also take a lot of damage and will be destroyed if they aren’t maintained or fortified.

If you’re playing as a Squire or a Countess two of the most important traps you will use will include the Bouncer Blockade and the Spiked Barricade. You can close off routes or force enemies down a specific route using the Spiked Barricade. You can also use the Bouncer Blockade to thin out specific spawn or corridor points when paired up with other traps.

How To Create A Punk-Buster

The Punk-Buster is a combination trap that features a Bouncer Blockade and either a Monk’s Ensnare Aura or a Huntress’ Gas Trap. The Punk-Buster basically makes it where any monster who gets near the Bouncer Blockade will take damage and will then get paralyzed or slowed down by either the Gas Trap or the Ensnare Aura.

The perfect place to lay down a Punk-Buster is in narrow corridors, hallways or sections where monsters can be blocked off. Setting down a Lightning Tower behind the Punk-Buster will further protect the device by using its AOE lightning to attack any and all enemies within range, without requiring players to constantly look over and watch the device.

An alternative Punk-Buster can be made out of two Bouncer Blockades set atop elevated ledges, such as a castle walkway. Simply place a Bouncer on each side and make sure they’re adjacent to each other and evened out. In the middle of the two Bouncers either place down a Fire Trap with a Huntress or use a Monk or Initiate to set down an Electric Aura. This forces every thing that passes through to get bounced back while taking damage from either the Fire or the Electric trap. If the Bouncers are placed down properly it will be difficult for any of the monsters to get close enough to do damage. To top it off, setting down a Harpoon Turret just behind the Fire or Electric trap will also kill off any Mages or Archers who attempt to take down the Bouncer Blockades from a distance.

Walled Projectile Defenses

There are a few other defenses you’ll probably want to experiment with, such as setting down two Harpoon Turrets on straight-a-ways while either using the Monk’s Ensnare Aura or the Huntress’ Mine Trap to slow or heavily damage multiple monsters directly in front of the Harpoon Turrets. The combination usually works wonders insofar that only an occasional repair of the mines or the turrets are required.

The Bowling Ball Turret is another essential trap that can be used in conjunction with other traps where the trap combination will basically work on its own. Combining the Squire’s Bowling Ball Turret with the Apprentice’s Magic Barrier is an excellent way to cut down on expending a lot of defense resources while also managing a very powerful area of defense.

In the end, the best trap strategies are the ones used in combination with each other. Combining various traps together – especially in tight corridors or small passages – can easily help you to victory in a level or challenge that would otherwise seem impossible to complete.


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